For us to go further and start creating sample solutions in Rust extending to its parts that we don’t know yet we must finish the basics side quests.
In this side quest our mission is to check loops, for loops are almost similar among programming languages but there are differences thus worth our time to see what is at our disposal.
For the win
Rust’s for loop is different than C++ and similar to Ruby for instance. C++:
Curiosity: Ruby has a lots of ways to iterate on things
The for receives the var (x) to hold the iterator (0..10) value in each iteration. Also our iterator is retrieved through an expression, in this case 0..10, which means from 0 to 9, since is an exclusive expression.
Why we don’t have the more common way with index? The idea is to allow a safer way instead of a myriad of options.
we could do this for a While
The other way of iterating in Rust is using while, which in this case is pretty much the same old while. The code bellow is just a sample, we could achieve the same using for.
When building game engines normally we have the game loop that runs forever. In
this case we use the loop keyword, but before we go to the code sample let’s
also add two keywords: break and continue.
They do exactly as they told, break stops an loop execution (while, for, loop) whilst continue skip to next iteration ignoring whatever comes after him.
Tip: in forever running situations we should always use the keyword loop, Rust compiler is prepared for that situation if we stick to the rule.
With for, while and loop in our spells tree we can now go to the last barrier before we start building things altogether with learning Strings (piece of cake).